Raw first impressions. Brutally honest feedback.
What players notice, but can't explain.
I create full-length gameplay sessions (45–90 minutes) showing real first impressions,
natural gameplay behavior, and honest feedback.
My reviews include everything from small nitpicks to major overlooked design issues,
delivered in a way that's engaging, blunt when needed, and never boring.
I've spent years playing and reviewing games across countless genres. I know what gamers want, what frustrates them, and what keeps them coming back for more.
No skipping. I play like a real player would from start to finish.
You see exactly what works, and what doesn't in real time.
Clear breakdown at the end covering mechanics, UX, and missed opportunities.
Unlisted video. Only you and your team see it.
I have an online persona where I have a sense of humor so I won't just be a dull talking head.
Working as an IT supervisor I know my way around computers and some programming so I might have some back-end solutions sometimes.
*All videos shown here are shared with full permission from the developers.*
First Impression + Full Review
Gameplay Breakdown + Feedback
Bug Finding + Honest Reaction
Loves solving Puzzles
Roguelike Deckbuilders are my weakness
Fun Roguelike like Hades
Space Chess Roguelike
Megabonk with deflects / Can you break the game?
A speedrun where you're the Grim Reaper
Vampire Survivor with crafing?!
Rogue-like Tower Defence
Hookah Simulator
Need something that grabs attention in the first few seconds? I also create promotional videos designed to showcase your game's strengths, highlight key features, and generate excitement for potential players.
A puzzle game that looks like a shooter.
Balatro meets Scrabble
Why Peppered Is the Most Unique & Funny Indie Game You’ll Play This Year
"Just finished your video, very informative. Learned a lot watching your thought process as you went through things." - BVS Studios
"Entertaining AND brutally honest, exactly what we needed."
"Holy moly, Chris! Love the depth of the review." - Drifting Signal Games
Definitely hard to hear, but it's important to know how others recieve it.
"Overall, thank you very much for your feedback here, it helps A LOT a small team like us." - Banana Blitz
"I REALLY enjoyed watching you play and it was extreamly helpful for me, I have pages of notes from watching." - Saunder Games
I test everything from roguelikes and deckbuilders to puzzle games, platformers, strategy titles, RPGs, and action games. If players can play it, I can test it.
No. While I do report bugs and technical issues, my main focus is the player experience. I look at onboarding, pacing, controls, clarity, frustration points, game feel, and whether players are likely to understand and enjoy your design.
No. By default all testing videos are delivered privately as unlisted videos. Nothing is made public without your permission.
Most testers provide notes. I provide a full gameplay experience. You see exactly what I see, hear my thought process in real time, and receive feedback from the perspective of an actual player rather than a checklist.
No. I believe honest feedback is the most valuable feedback. I'll tell you what works, what doesn't, and why. My goal is to help improve your game. And that will come with only honesty.
Absolutely. If you need clarification on any point in the review, I'm happy to discuss specific feedback and elaborate on my observations.
I've reviewed tons of games on my YouTube channel and built an audience around honest opinions, detailed analysis, and a willingness to point out things others overlook. Several developers have told me my reviews were among the most useful feedback they received during development. I've started my game testing career with Ubisoft on Splinter Cell: Conviction. I've been testing on and off since, and been taking it seriously for the last few months now.
First I deliver a full video with some light editing for your viewing pleasure. If you find that it's interesting and useful then, and only then I ask for payment. Not before, to ensure that you won't be wasting your money with some regular feedback.
Standard reviews are based on approximately 45 mins - 1 hour of gameplay. If you'd like a longer testing session, each additional hour is available for $10. (Max 4 hours / 24 hours)
Send me your game and I’ll show you how players really experience it.
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